I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

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  • ...xample, you can play ''FatBoy'', ''InstaGib'', ''No Powerups'' deathmatch. A mix of 3 mutators). ...indirectly. Let's make a Vampire mutator and see how it all works. Create a new file in your package classes directory called Vampire.uc. Drop the foll
    6 KB (1,010 words) - 20:46, 19 May 2003

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  • ...e ngStats information, such as efficiency, frags per hour, and accuracy in a neat little HUD display. ...s mutator has been discontinued (was team colored instagib shots). I have a replacement in the works, although I'll won't be giving out any details of
    4 KB (635 words) - 03:48, 5 August 2003
  • ...ake a very simple useless mod. This will serve as a good example of making a new GameType. In the MyPackage\Classes directory, create a file called MyGame.uc. Put the following code inside of it:
    2 KB (364 words) - 18:06, 7 August 2003
  • ...It only scratches the surface, however, because you have the power to use a multitude of inherited functions as well as interact with other objects. ...game whenever a [[Legacy:Pawn (UT)|Pawn (UT)]] is respawned. It gives you a chance to modify the pawn's variables or perform some game logic on the paw
    4 KB (679 words) - 05:32, 14 May 2002
  • ''This page and its subpages make up a document by Brandon Reinhart. The Unreal Wiki has been granted permission t ...intended to give interested mod authors the information they need to write a successful mod for the Unreal engine. I will include technical information
    2 KB (316 words) - 11:44, 26 June 2010
  • ...ng A Mutator|Mod Authoring/Making A Mutator]], but bear in mind that it is a UT guide and is not fully applicable for UT2003.) ==What is a mutator?==
    5 KB (865 words) - 15:34, 19 March 2007
  • MiceMenGrav: A Mutator Tutorial for [[Legacy:UT2003|UT2003]]. ...r should have a basic knowledge of UnrealScript and should be able to make a basic mutator. This tutorial will help the reader understand potential uses
    11 KB (1,701 words) - 09:30, 30 August 2005
  • ...h time for that and I don't know if I will today. I was thinking of making a mutator which gave the player instagib for the duration. Don't know how val ...tting a feel for it, but I'll try to write up something along the lines of a tutorial when I have something to write about.
    2 KB (339 words) - 13:01, 20 June 2004